See what I mean?

People say it all the time when words are no longer enough.

An idea can be perfectly clear to the person imagining it and surprisingly difficult for anyone else to grasp. Something gets lost between the description and the picture in someone else's mind.

We started AI Square because we believe that distance can become much smaller.

Our ambition is to make imagination something people can participate in: to let another person enter an idea, question it, and contribute something its author had not seen.

Understanding should be the beginning of a collaboration.

The thinking behind the worlds we build.

AI Square / Our story in motionWatch on YouTube

Two careers spent making the physical world understandable to computers.

For more than two decades, our work has revolved around representing the world in three dimensions.

From computer graphics and simulation to airports, factories and critical infrastructure, we've built systems that connect virtual environments to real places.

Over time, these experiences revealed something important.

A 3D world could become much more than a way to visualize information. It could provide a common environment where people, software and eventually AI understand the same space.

That idea became the foundation of AI Square.

Today, we're bringing together years of graphics engineering, simulation and real-world deployments to give intelligence a new way to interact with the physical world.

Portrait of Louis Boka

Louis Boka

Co-Founder & CEO

Louis began his career developing software at Société Générale while studying computer graphics in Paris.

He later joined Squareclock, where 3D technology allowed people to design homes using real products and connect those designs to renovation projects. The company was subsequently acquired by Dassault Systèmes.

His work then took him to Canada and Singapore, developing spatial systems connected to real-time operational data for airports, data centers, defense and other complex environments.

Following his time at Accenture, he co-founded AI Square to bring together his experience in computer graphics, enterprise technology and physical infrastructure.

His focus is on making spatial computing accessible to a new generation of intelligent systems.

Portrait of Pierre Renaux

Pierre Renaux

Co-Founder & CTO

Pierre has spent his career building the technology behind interactive 3D worlds.

His background spans graphics engineering at Crytek, real-time visualization systems for government and enterprise applications in Singapore, and technology ventures in China.

He developed Gaya3D's hardware-accelerated 3D interfaces for Android manufacturers, in a business later acquired by Alibaba. He also served as a Principal Engineer at Meta.

At AI Square, Pierre leads the architecture and engineering of Valkyrie, combining deep graphics expertise with the performance requirements of real-world spatial computing.

His work makes it possible to bring complex, interactive environments to everyday devices without sacrificing the responsiveness that makes them useful.

What if you could ask the space itself?

For decades, we've learned to understand the physical world through representations.

A photograph captures its appearance. A floor plan describes its layout. A dashboard tells us what its systems are doing.

Each offers a useful perspective.

But a place exists in three dimensions. Objects have positions, dimensions and relationships. Equipment occupies space. People and machines move through it. Events in one location can affect what happens somewhere else.

We believe intelligence should have access to that spatial information directly.

A three-dimensional representation preserves geometry and spatial relationships in a form much closer to the physical world.

Its fidelity becomes a question of resolution, detail and available information. Add live sensor data, equipment states and operational context, and that representation can reflect what is happening inside a place as well as what it looks like.

This is the foundation we've spent years building.

03.1 / AI-NATIVE WORLD

A world that AI can work with.

Valkyrie is our real-time spatial engine, built in C++ and designed to operate across devices and environments.

It brings together 3D geometry, spatial relationships and live information from connected systems.

But its most important characteristic is how that world becomes accessible to intelligence.

The world itself is described in a language designed for AI.

Our scene description allows language models to understand and modify the structure of an environment directly.

Alongside it, we've built a native programming language that lets models create interactions, interfaces, behaviors, events, rules and integrations.

A model can describe what it wants to happen in the world. Our compiler translates those instructions into operations executed by the underlying C++ runtime.

The model can focus on intent and functionality. The engine takes care of execution.

This architecture works independently of any particular language model and brings the resulting experiences to macOS, Windows and, through our player, iOS.

A world people and intelligence can share
03.2 / SHARED SPATIAL CONTEXT

Beyond visualization.

Traditional 3D tools are built around the process of creating and rendering interactive worlds.

Valkyrie extends that foundation with something different: a world that AI can read, modify and program through a language native to the system.

The same spatial environment becomes accessible to both people and intelligent models.

People can explore what they see. Models can work with the structures, relationships and logic underneath it.

These capabilities are already running in real environments, including airports, ports, factories and data centers.

We've built a spatial layer where intelligence can understand a world and participate in what happens inside it.

And we're only beginning to discover what people will create with it.

The best part of creating something is making it yours.

Every world begins with a person imagining something that could exist.

A space. An experience. A new way of interacting with something familiar.

That first moment is exciting. You can almost see the result.

Then comes the work of making it real.

Anyone who has spent time building 3D environments knows the process.

UV mapping. Rigging. Baking lighting. Optimizing geometry. Converting complex BIM models into something that can run in real time.

Or placing thousands of sensors into a virtual facility, connecting each one to its data source, and making sure everything behaves as expected.

Some of these tasks require considerable expertise. Many are repetitive, time-consuming and necessary before the interesting work can continue.

We've spent years doing them ourselves.

And we've often wondered how much more we could have created if that time had gone into exploring ideas instead.

04.1 / HUMAN INTENT

Make more room for imagination.

We believe AI can change the experience of creating.

It can prepare environments, connect systems, generate interactions and handle the technical work that sits between an idea and the moment someone can experience it.

That gives people something valuable: more opportunities to experiment.

To follow an intuition. To try something unexpected. To see an idea take shape, discover what works and make it better.

The original idea still comes from a person.

So does the taste, the judgment, the curiosity and the care that make the result meaningful.

We want people to bring more of themselves into what they create.

AI gives us a way to spend less time on the mechanics and more time on the things we actually love doing.

That's the kind of technology we want to build.

Built in Tokyo. Shaped by the world.

AI Square is headquartered in Tokyo, with people and relationships spanning Singapore, San Francisco and the markets where our technology has been deployed.

05.1 / HEADQUARTERS

Tokyo, Japan

05.2 / TEAM & CONNECTIONS

Singapore

05.3 / TEAM & CONNECTIONS

San Francisco, USA

CLIENTS AND PARTNERS

Good ideas grow through different perspectives.

We are fortunate to work with people who bring experience from technology, entrepreneurship, investment and international business.

Their perspectives help us challenge our assumptions, see opportunities from different angles and stay connected to the wider world.

Portrait of Simon Saeki

Simon Saeki

Strategic Advisor

Simon advises AI Square on the Japanese market, business development and company growth.

Portrait of Mathias Bock

Mathias Bock, PhD

Legal and Strategic Advisor

Mathias brings experience across law, investment and Asia-Pacific business.

Portrait of Gijs Oostendorp

Gijs Oostendorp

Business Strategy Advisor

Gijs advises on business design, product strategy and positioning.

Portrait of Mike Chen

Mike Chen

Advisor

Mike brings technology and semiconductor industry experience, including AMD and Netflix.

Portrait of Guillaume Luccisano

Guillaume Luccisano

Advisor

Guillaume, co-founder of Triplebyte, brings experience in technology entrepreneurship, product development and building technology companies.

Come see what we mean.

We've spent years building worlds that help people understand real places.

Now those same worlds can become places where intelligence works alongside us.

We think there's something remarkable about what becomes possible when people and AI can explore the same space, understand the same things and build upon each other's ideas.

If you're exploring what intelligence could become when it has a world to work in, we'd love to meet you.

Bring your imagination. We'll bring the world.